Пример #1
0
 public void DrawPolygon(Polygon.Polygon2i p)
 {
     DrawPolygon(p.xpoints, p.ypoints, p.npoints);
 }
Пример #2
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 public void FillPolygon(Polygon.Polygon2i p)
 {
     FillPolygon(p.xpoints, p.ypoints, p.npoints);
 }
Пример #3
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		public override Shape Transform(Matrix transform) {
			CheckPoints();
	
			Polygon resultPolygon = new Polygon();
	
			float[] result = new float[points.Length];
			transform.Transform(points, 0, result, 0, points.Length / 2);
			resultPolygon.points = result;
			resultPolygon.CheckPoints();
	
			return resultPolygon;
		}
Пример #4
0
 public Shape GetShape()
 {
     if (isUpdate)
     {
         Setup();
         poly = new Polygon();
         /* foreach */
         foreach (CycleProgress point in points)
         {
             poly.AddPoint(point.x, point.y);
         }
     }
     return poly;
 }
Пример #5
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        public Shape Prune()
        {
            Polygon result = new Polygon();

            for (int i = 0; i < GetPointCount(); i++) {
                int next = (i + 1 >= GetPointCount()) ? 0 : i + 1;
                int prev = (i - 1 < 0) ? GetPointCount() - 1 : i - 1;

                float dx1 = GetPoint(i)[0] - GetPoint(prev)[0];
                float dy1 = GetPoint(i)[1] - GetPoint(prev)[1];
                float dx2 = GetPoint(next)[0] - GetPoint(i)[0];
                float dy2 = GetPoint(next)[1] - GetPoint(i)[1];

                float len1 = Loon.Utils.MathUtils.Sqrt((dx1 * dx1) + (dy1 * dy1));
                float len2 = Loon.Utils.MathUtils.Sqrt((dx2 * dx2) + (dy2 * dy2));
                dx1 /= len1;
                dy1 /= len1;
                dx2 /= len2;
                dy2 /= len2;

                if ((dx1 != dx2) || (dy1 != dy2)) {
                    result.AddPoint(GetPoint(i)[0], GetPoint(i)[1]);
                }
            }

            return result;
        }
Пример #6
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		public PBody AddPolygon(bool fix, Polygon p, float angle, float density) {
			PBody body = Polygon(fix, p, angle, density);
			world.AddBody(body);
			return body;
		}
Пример #7
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		public PBody AddPolygon(bool fix, Polygon p) {
			return AddPolygon(fix, p, 0F, 1F);
		}
Пример #8
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		public PBody Polygon(bool fix, Polygon p, float angle, float density) {
			PPolygon tmp = p.GetPPolygon(this.scale);
			PConcavePolygonShape shape = new PConcavePolygonShape(tmp.xs, tmp.ys,
					density);
			PBody body = new PBody(angle, fix, new PShape[] { shape });
			return body;
		}
Пример #9
0
		/// <summary>
		/// 将指定的Point集合注入Polygon当中
		/// </summary>
		///
		/// <param name="points"></param>
		/// <returns></returns>
		private static Polygon MakePolygon(List<Point[]> points) {
			Polygon polygon = null;
			if (!(points.Count==0)) {
				int size = points.Count;
				polygon = new Polygon();
				for (int i = 0; i < size; i++) {
					Point p = (points[i])[0];
					polygon.AddPoint(p.x, p.y);
				}
				for (int i_0 = size - 1; i_0 >= 0; i_0--) {
					Point p_1 = (points[i_0])[1];
					polygon.AddPoint(p_1.x, p_1.y);
				}
			}
			return polygon;
		}