static int Init(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonMoveByAnimation));
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4);
         obj.Init(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }