static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonMoveByAnimation)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); obj.Init(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }