Пример #1
0
        //"Accept" incoming constructor
        internal void Accept(long connectId, byte connectNum)
        {
            _connectTime     = connectId;
            _connectionState = ConnectionState.Connected;
            ConnectionNum    = connectNum;

            //Make initial packet
            _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false);
            //Send
            NetManager.SendRaw(_connectAcceptPacket, EndPoint);

            NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}", _connectTime);
        }
Пример #2
0
        //"Accept" incoming constructor
        internal void Accept(long connectId, byte connectNum)
        {
            _connectTime     = connectId;
            _connectionState = ConnectionState.Connected;
            ConnectionNum    = connectNum;

            //Make initial packet
            _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false);
            //Send
            _netManager.SendRaw(_connectAcceptPacket, _remoteEndPoint);

            NetUtils.DebugWrite(ConsoleColor.Cyan, "[CC] ConnectId: {0}", _connectTime);
        }
Пример #3
0
        //"Accept" incoming constructor
        internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, long connectId, byte connectNum)
            : this(netManager, remoteEndPoint, id)
        {
            _connectTime     = connectId;
            _connectionState = ConnectionState.Connected;
            ConnectionNum    = connectNum;

            //Make initial packet
            _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false);
            //Send
            NetManager.SendRaw(_connectAcceptPacket, EndPoint);

            NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}", _connectTime);
        }