//"Accept" incoming constructor internal void Accept(long connectId, byte connectNum) { _connectTime = connectId; _connectionState = ConnectionState.Connected; ConnectionNum = connectNum; //Make initial packet _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false); //Send NetManager.SendRaw(_connectAcceptPacket, EndPoint); NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}", _connectTime); }
//"Accept" incoming constructor internal void Accept(long connectId, byte connectNum) { _connectTime = connectId; _connectionState = ConnectionState.Connected; ConnectionNum = connectNum; //Make initial packet _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false); //Send _netManager.SendRaw(_connectAcceptPacket, _remoteEndPoint); NetUtils.DebugWrite(ConsoleColor.Cyan, "[CC] ConnectId: {0}", _connectTime); }
//"Accept" incoming constructor internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, long connectId, byte connectNum) : this(netManager, remoteEndPoint, id) { _connectTime = connectId; _connectionState = ConnectionState.Connected; ConnectionNum = connectNum; //Make initial packet _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false); //Send NetManager.SendRaw(_connectAcceptPacket, EndPoint); NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}", _connectTime); }