Наследование: System.EventArgs
 void timelineControl_RemoveAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.RemoveFrame(e.Index);
 }
 void timelineControl_ChangeAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.MoveFrame(e.Index, e.Amount);
 }
 void timelineControl_AddAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.AddFrame(this.Caption, this.Caption.StartFrame + this.Caption.DurationFrame * timelineControl.CurrentAmount);
 }
Пример #4
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 void timelineControl_ChangeAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.MoveFrame(e.Index, e.Amount);
 }
Пример #5
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 void timelineControl_RemoveAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.RemoveFrame(e.Index);
 }
Пример #6
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 void timelineControl_AddAmount(object sender, AmountEventArgs e)
 {
     updates += () => this.AnimationData.AddFrame(this.Caption, this.Caption.StartFrame + this.Caption.DurationFrame * timelineControl.CurrentAmount);
 }