public override void Init() { camera = new Libraries.Camera(TurkeySmashGame.manager); #region player1 model = new Joueur(PlayerIndex.One, MathHelper.ToRadians(-90), MathHelper.ToRadians(180)); model.Load("Models\\dude", TurkeySmashGame.content); walk = new AnimatedModel(); walk.Load("Models\\dude-walk", TurkeySmashGame.content); AnimationClip clip = walk.Clips[0]; AnimationPlayer player = model.PlayClip(clip); player.Looping = true; model.Size = new Vector2(50, 350); elements.Add(model); #endregion if (SelectionNiveau.niveauSelect == "spacefarm") level = new Level("Jeu\\space", "Models\\farm", elements, TurkeySmashGame.content); else level = new Level("Jeu\\citybackground", "Models\\MapCity2", elements, TurkeySmashGame.content); hud.Load(elements); camera.Initialize(); sonInstance.Volume = 0.5f; sonInstance.IsLooped = true; sonInstance.Resume(); }
public override void Init() { camera = new Camera(TurkeySmashGame.manager); background = new Sprite(); //players.Add(new Joueur(PlayerIndex.One)); //players.Add(new IA(PlayerIndex.Two)); background.Load(TurkeySmashGame.content, "Jeu\\space"); //players[0].Load(TurkeySmashGame.content, "Models\\dude", elements); //players[0].Size = new Vector2(50, 375); //players[1].Load(TurkeySmashGame.content, "Models\\dude", elements); //players[1].Size = new Vector2(80, 400); //level.Load(TurkeySmashGame.content, "Models\\farm"); hud.Load(elements); camera.Initialize(); sonInstance.Volume = 0.5f; sonInstance.IsLooped = true; sonInstance.Resume(); }