Example #1
0
        public override void Init()
        {
            camera = new Libraries.Camera(TurkeySmashGame.manager);

            #region player1
            model = new Joueur(PlayerIndex.One, MathHelper.ToRadians(-90), MathHelper.ToRadians(180));
            model.Load("Models\\dude", TurkeySmashGame.content);
            walk = new AnimatedModel();
            walk.Load("Models\\dude-walk", TurkeySmashGame.content);
            AnimationClip clip = walk.Clips[0];
            AnimationPlayer player = model.PlayClip(clip);
            player.Looping = true;
            model.Size = new Vector2(50, 350);

            elements.Add(model);
            #endregion

            if (SelectionNiveau.niveauSelect == "spacefarm")
                level = new Level("Jeu\\space", "Models\\farm", elements, TurkeySmashGame.content);
            else
                level = new Level("Jeu\\citybackground", "Models\\MapCity2", elements, TurkeySmashGame.content);

            hud.Load(elements);
            camera.Initialize();

            sonInstance.Volume = 0.5f;
            sonInstance.IsLooped = true;
            sonInstance.Resume();
        }
Example #2
0
        public override void Init()
        {
            camera = new Camera(TurkeySmashGame.manager);
            background = new Sprite();
            //players.Add(new Joueur(PlayerIndex.One));
            //players.Add(new IA(PlayerIndex.Two));
            background.Load(TurkeySmashGame.content, "Jeu\\space");
            //players[0].Load(TurkeySmashGame.content, "Models\\dude", elements);
            //players[0].Size = new Vector2(50, 375);
            //players[1].Load(TurkeySmashGame.content, "Models\\dude", elements);
            //players[1].Size = new Vector2(80, 400);
            //level.Load(TurkeySmashGame.content, "Models\\farm");
            hud.Load(elements);
            camera.Initialize();

            sonInstance.Volume = 0.5f;
            sonInstance.IsLooped = true;
            sonInstance.Resume();
        }