/// <summary> /// 清除数据 /// </summary> public override void OnClear() { _instance = null; Application.RegisterLogCallback(null); if (LCSConfig.IsAutoWriteToFile) { LCSLogFile.Clear(); } }
/// <summary> /// 开始堆栈 /// </summary> /// <returns></returns> public static LCLogStack Begin() { // todo: 增加启动 项目开始时设置 if (_instance != null) return _instance; GameObject create = LCSCompHelper.Create("_LOG Stack"); _instance = LCSCompHelper.FindComponet<LCLogStack>(create); Application.RegisterLogCallback(_instance.LogCallback); return _instance; }
/// <summary> /// 开始堆栈 /// </summary> /// <returns></returns> public static LCLogStack Begin() { // todo: 增加启动 项目开始时设置 if (_instance != null) { return(_instance); } GameObject create = LCSCompHelper.Create("_LOG Stack"); _instance = LCSCompHelper.FindComponet <LCLogStack>(create); Application.RegisterLogCallback(_instance.LogCallback); return(_instance); }
/// <summary> /// 清除数据 /// </summary> public override void OnClear() { _instance = null; Application.RegisterLogCallback(null); if (LCSConfig.IsAutoWriteToFile) LCSLogFile.Clear(); }