예제 #1
0
 /// <summary>
 /// 清除数据
 /// </summary>
 public override void OnClear()
 {
     _instance = null;
     Application.RegisterLogCallback(null);
     if (LCSConfig.IsAutoWriteToFile)
     {
         LCSLogFile.Clear();
     }
 }
예제 #2
0
 /// <summary>
 /// 开始堆栈
 /// </summary>
 /// <returns></returns>
 public static LCLogStack Begin()
 {
     // todo: 增加启动 项目开始时设置
     if (_instance != null) return _instance;
     GameObject create = LCSCompHelper.Create("_LOG Stack");
     _instance = LCSCompHelper.FindComponet<LCLogStack>(create);
     Application.RegisterLogCallback(_instance.LogCallback);
     return _instance;
 }
예제 #3
0
        /// <summary>
        /// 开始堆栈
        /// </summary>
        /// <returns></returns>
        public static LCLogStack Begin()
        {
            // todo: 增加启动 项目开始时设置
            if (_instance != null)
            {
                return(_instance);
            }
            GameObject create = LCSCompHelper.Create("_LOG Stack");

            _instance = LCSCompHelper.FindComponet <LCLogStack>(create);
            Application.RegisterLogCallback(_instance.LogCallback);
            return(_instance);
        }
예제 #4
0
 /// <summary>
 /// 清除数据
 /// </summary>
 public override void OnClear()
 {
     _instance = null;
     Application.RegisterLogCallback(null);
     if (LCSConfig.IsAutoWriteToFile) LCSLogFile.Clear();
 }