Пример #1
0
 public ProjectileController(int maxEntities, Func <Texture2D, Entity> createFunc, Texture2D spriteSheet)
     : base(maxEntities, createFunc, spriteSheet)
 {
     Instance = this;
 }
Пример #2
0
 public ProjectileController(int maxEntities, Func<Texture2D, Entity> createFunc, Texture2D spriteSheet)
     : base(maxEntities, createFunc, spriteSheet)
 {
     Instance = this;
 }