public ProjectileController(int maxEntities, Func <Texture2D, Entity> createFunc, Texture2D spriteSheet) : base(maxEntities, createFunc, spriteSheet) { Instance = this; }
public ProjectileController(int maxEntities, Func<Texture2D, Entity> createFunc, Texture2D spriteSheet) : base(maxEntities, createFunc, spriteSheet) { Instance = this; }