Пример #1
0
        public void Init()
        {
            if (_panelGo != null)
            {
                return;
            }
            var prefab = Resources.Load <GameObject>("BaseConnectPanel");

            _panelGo = Instantiate(prefab, LC_SceneManager.GetCanvasTransform(), false);
            _panelGo.transform.localPosition = new Vector3(0, 0, 100);
            _panelGo.gameObject.SetActive(true);
            RegisterButton();
        }
Пример #2
0
 private void Start()
 {
     LC_SceneManager.AddCallBacker((pre, cur) => { DestroyUIQueue(); });
 }