public void Init() { if (_panelGo != null) { return; } var prefab = Resources.Load <GameObject>("BaseConnectPanel"); _panelGo = Instantiate(prefab, LC_SceneManager.GetCanvasTransform(), false); _panelGo.transform.localPosition = new Vector3(0, 0, 100); _panelGo.gameObject.SetActive(true); RegisterButton(); }
private void Start() { LC_SceneManager.AddCallBacker((pre, cur) => { DestroyUIQueue(); }); }