Пример #1
0
        private void clear_Click(object sender, EventArgs e)
        {
            ClearElements clearElements = new ClearElements(animations, (int)imageNum.Value, "CLEAR EFFECT ANIMATIONS...");

            clearElements.ShowDialog();
            foreach (E_Animation animation in animations)
            {
                animation.Assemble();
            }
            RefreshEffectsEditor();
        }
Пример #2
0
        private void clear_Click(object sender, EventArgs e)
        {
            ClearElements clearElements = new ClearElements(worldMaps, index, "CLEAR WORLD MAPS...");

            clearElements.ShowDialog();
            if (clearElements.DialogResult == DialogResult.Cancel)
            {
                return;
            }
            RefreshWorldMap();
        }
Пример #3
0
        private void clear_Click(object sender, EventArgs e)
        {
            ClearElements clearElements = new ClearElements(animations, (int)animationPacket.Value, "CLEAR SPRITE ANIMATIONS...");

            clearElements.ShowDialog();
            if (clearElements.DialogResult == DialogResult.Cancel)
            {
                return;
            }
            foreach (Animation sm in animations)
            {
                sm.Assemble();
            }
            RefreshSpritesEditor();
        }
        private void clear_Click(object sender, EventArgs e)
        {
            byte[] oldTileset = Bits.Copy(tileset.Tileset_bytes);
            //
            ClearElements clearElements = new ClearElements(null, index, "CLEAR BATTLEFIELD TILESETS...");

            clearElements.ShowDialog();
            if (clearElements.DialogResult == DialogResult.Cancel)
            {
                return;
            }
            RefreshBattlefield();
            //
            if (!Bits.Compare(oldTileset, tileset.Tileset_bytes))
            {
                commandStack.Push(new TilesetCommand(tileset, oldTileset, this));
                commandStack.Push(1);
            }
        }