private void ReviseVitalModifiers() { // health ModifiableAttribute healthModifier = new ModifiableAttribute(); healthModifier.attribute = GetAttribute((int)AttributeName.Health); healthModifier.ratio = 0.5f; GetVital((int)VitalType.Health).AddModifier(healthModifier); //stamina ModifiableAttribute staminaModifier = new ModifiableAttribute(); staminaModifier.attribute = GetAttribute((int)AttributeName.Health); staminaModifier.ratio = 1.0f; GetVital((int)VitalType.Stamina).AddModifier(staminaModifier); //special ModifiableAttribute specialModifier = new ModifiableAttribute(); specialModifier.attribute = GetAttribute((int)AttributeName.Damage); staminaModifier.ratio = 0.2f; GetVital((int)VitalType.Special).AddModifier(specialModifier); }
private void ReviseSkillModifiers() { //Standard shot ModifiableAttribute StandardShotModifier1 = new ModifiableAttribute(); ModifiableAttribute StandardShotModifier2 = new ModifiableAttribute(); ModifiableAttribute StandardShotModifier3 = new ModifiableAttribute(); ModifiableAttribute StandardShotModifier4 = new ModifiableAttribute(); ModifiableAttribute StandardShotModifier5 = new ModifiableAttribute(); StandardShotModifier1.attribute = GetAttribute((int)AttributeName.Damage); StandardShotModifier1.ratio = .33f; StandardShotModifier2.attribute = GetAttribute((int)AttributeName.Firing_Rate); StandardShotModifier2.ratio = .33f; StandardShotModifier3.attribute = GetAttribute((int)AttributeName.Vertical_Movement); StandardShotModifier3.ratio = .33f; StandardShotModifier4.attribute = GetAttribute((int)AttributeName.Horizontal_Movement); StandardShotModifier4.ratio = .33f; StandardShotModifier5.attribute = GetAttribute((int)AttributeName.Health); StandardShotModifier5.ratio = .33f; GetSkill((int)SkillName.Standard_Shot).AddModifier(StandardShotModifier1); GetSkill((int)SkillName.Standard_Shot).AddModifier(StandardShotModifier2); GetSkill((int)SkillName.Standard_Shot).AddModifier(StandardShotModifier3); GetSkill((int)SkillName.Standard_Shot).AddModifier(StandardShotModifier4); GetSkill((int)SkillName.Standard_Shot).AddModifier(StandardShotModifier5); //Double shot ModifiableAttribute DoubleShotModifier1 = new ModifiableAttribute(); ModifiableAttribute DoubleShotModifier2 = new ModifiableAttribute(); ModifiableAttribute DoubleShotModifier3 = new ModifiableAttribute(); ModifiableAttribute DoubleShotModifier4 = new ModifiableAttribute(); ModifiableAttribute DoubleShotModifier5 = new ModifiableAttribute(); DoubleShotModifier1.attribute = GetAttribute((int)AttributeName.Damage); DoubleShotModifier1.ratio = .33f; DoubleShotModifier2.attribute = GetAttribute((int)AttributeName.Firing_Rate); DoubleShotModifier2.ratio = .33f; DoubleShotModifier3.attribute = GetAttribute((int)AttributeName.Vertical_Movement); DoubleShotModifier3.ratio = .33f; DoubleShotModifier4.attribute = GetAttribute((int)AttributeName.Horizontal_Movement); DoubleShotModifier4.ratio = .33f; DoubleShotModifier5.attribute = GetAttribute((int)AttributeName.Health); DoubleShotModifier5.ratio = .33f; GetSkill((int)SkillName.Double_Shot).AddModifier(DoubleShotModifier1); GetSkill((int)SkillName.Double_Shot).AddModifier(DoubleShotModifier2); GetSkill((int)SkillName.Double_Shot).AddModifier(DoubleShotModifier3); GetSkill((int)SkillName.Double_Shot).AddModifier(DoubleShotModifier4); GetSkill((int)SkillName.Double_Shot).AddModifier(DoubleShotModifier5); }
void OnEnable() { damageMultiplier = new ModifiableAttribute <float>(1f); magazineSizeMultiplier = new ModifiableAttribute <float>(1f); reloadTimeMultiplier = new ModifiableAttribute <float>(1f); roundsPerMinuteMultiplier = new ModifiableAttribute <float>(1f); spreadRadiusModified = new ModifiableAttribute <float>(baseSpreadRadius); spreadRadiusMultiplier = new ModifiableAttribute <float>(1f); critChance = new ModifiableAttribute <int>(baseCritChance); critMultiplier = new ModifiableAttribute <float>(baseCritMultiplier); stunChance = new ModifiableAttribute <int>(baseStunChance); }
public void AddModifier(ModifiableAttribute mod) { _mods.Add(mod); }