Пример #1
0
        private void listView_inventory_SelectedIndexChanged(object sender, EventArgs e)
        {
            string text = "";

            if (listView_inventory.SelectedIndices.Count > 0)
            {
                uint          id   = Util.GetUInt32(listView_inventory.Items[listView_inventory.SelectedIndices[0]].SubItems[4].Text);
                InventoryInfo item = null;

                if (Globals.InventoryLock.TryEnterReadLock(Globals.THREAD_WAIT_GUI))
                {
                    try
                    {
                        item = Util.GetInventory(id);
                    }
                    finally
                    {
                        Globals.InventoryLock.ExitReadLock();
                    }
                }

                if (item != null)
                {
                    text = (item.Enchant == 0 ? "" : "+" + item.Enchant.ToString() + " ") + Util.GetItemName(item.ItemID) + Environment.NewLine +
                           (item.isEquipped == 0x01 ? "Equipped" + Environment.NewLine : "") +
                           "Count: " + item.Count.ToString() + Environment.NewLine +
                           "Augment: " + item.AugID.ToString() + Environment.NewLine +
                           "Mana: " + item.Mana.ToString() + Environment.NewLine +
                           "Slot: " + item.Slot.ToString() + Environment.NewLine +
                           "Type 1: " + item.Type.ToString() + Environment.NewLine +
                           "Type 2: " + item.Type2.ToString() + Environment.NewLine +
                           "Type 3: " + item.Type3.ToString() + Environment.NewLine +
                           "Type 4: " + item.Type4.ToString() + Environment.NewLine +
                           "Type ID: " + item.ItemID + Environment.NewLine +
                           "Unique ID: " + item.ID;
                }
            }

            toolTip1.SetToolTip(listView_inventory, text);
        }
Пример #2
0
        private void UpdateInventoryListInternal()
        {
            System.Collections.ArrayList dirty_items = new System.Collections.ArrayList();
            #region Equipped Items
            if (radioButton_inv_equipped.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.isEquipped == 0x01)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.isEquipped == 0x01)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion

            #region Normal Items
            if (radioButton_inv_items.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.isEquipped != 0x01 && inv_inf.Type2 != 0x03)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.isEquipped != 0x01 && inv_inf.Type2 != 0x03)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion

            #region Quest Items
            if (radioButton_inv_quest.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.Type2 == 0x03)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.Type2 == 0x03)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion
        }