public InputManager(Game1 game, Entity player, Level level, List<Screen> screens) { this.game = game; this.player = player; this.selectedObject = null; this.level = level; collisionManager = new CollisionManager(player, level); screenManager = new ScreenManager(screens[1], screens); stepSize = game.getStepSize(); midX = game.getMidX(); midY = game.getMidY(); }
static void Main() { using (var game = new Game1()) { game.Run(); } }