/// <summary> /// Override this method to update the loading screen with the current progress /// </summary> /// <param name="evt">The event holding the current scene loading progress</param> protected virtual void OnProgressChange(SceneTransitionLoadingProgressUpdateEvent evt) { if (loadingBarFilledImage != null) { loadingBarFilledImage.fillAmount = evt.progress; } if (message != null) { message.text = evt.message; } }
private void OnProgressChanged(BaseEvent e) { SceneTransitionLoadingProgressUpdateEvent evt = e as SceneTransitionLoadingProgressUpdateEvent; OnProgressChange(evt); }