/// <summary>
        /// Override this method to update the loading screen with the current progress
        /// </summary>
        /// <param name="evt">The event holding the current scene loading progress</param>
        protected virtual void OnProgressChange(SceneTransitionLoadingProgressUpdateEvent evt)
        {
            if (loadingBarFilledImage != null)
            {
                loadingBarFilledImage.fillAmount = evt.progress;
            }

            if (message != null)
            {
                message.text = evt.message;
            }
        }
        private void OnProgressChanged(BaseEvent e)
        {
            SceneTransitionLoadingProgressUpdateEvent evt = e as SceneTransitionLoadingProgressUpdateEvent;

            OnProgressChange(evt);
        }