Пример #1
0
        public GameEngineMegaloVariantHaloReach(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager,
                                                                                                                   kStringTableInfo,
                                                                                                                   kNameStringTableInfo, kDescriptionStringTableInfo, kCategoryStringTableInfo)
        {
            mBaseVariant = new GameEngineBaseVariantHaloReach(variantManager);

            TU1 = new MegaloVariantTU1();
        }
Пример #2
0
 internal GameOptionsMapOverridesHaloReach(GameEngineBaseVariantHaloReach variant) : base(variant)
 {
     Red    = new PlayerTraits();
     Blue   = new PlayerTraits();
     Yellow = new PlayerTraits();
 }