public GameEngineMegaloVariantHaloReach(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager, kStringTableInfo, kNameStringTableInfo, kDescriptionStringTableInfo, kCategoryStringTableInfo) { mBaseVariant = new GameEngineBaseVariantHaloReach(variantManager); TU1 = new MegaloVariantTU1(); }
internal GameOptionsMapOverridesHaloReach(GameEngineBaseVariantHaloReach variant) : base(variant) { Red = new PlayerTraits(); Blue = new PlayerTraits(); Yellow = new PlayerTraits(); }