protected void Awake() { try { DontDestroyOnLoad(this); this.InitialiseStyles(); this.ToolTip = this.gameObject.AddComponent <ToolTipGui>(); } catch (Exception ex) { Logger.Exception(ex); } }
protected void Awake() { try { DontDestroyOnLoad(this); this.InitialiseStyles(); this.ToolTip = this.gameObject.AddComponent<ToolTipGui>(); } catch (Exception ex) { Logger.Exception(ex); } }