protected void Awake()
 {
     try
     {
         DontDestroyOnLoad(this);
         this.InitialiseStyles();
         this.ToolTip = this.gameObject.AddComponent <ToolTipGui>();
     }
     catch (Exception ex)
     {
         Logger.Exception(ex);
     }
 }
 protected void Awake()
 {
     try
     {
         DontDestroyOnLoad(this);
         this.InitialiseStyles();
         this.ToolTip = this.gameObject.AddComponent<ToolTipGui>();
     }
     catch (Exception ex)
     {
         Logger.Exception(ex);
     }
 }