private static void ChangeSettingSkinGlossPower(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null)
            {
                controller.UpdateSkinGloss();
            }
        }
        private static void VisibleAddBodyLine(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null)
            {
                controller.UpdateSkinLine();
            }
        }
        private static void SetBodyBaseMaterial(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null)
            {
                controller.UpdateSkinColor();
            }
        }
        private static void CreateBodyTexture(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null)
            {
                controller.UpdateSkinColor();
            }
        }
        private static void InitBaseCustomTextureBodyPrefix(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null && controller.BodyData != null)
            {
                UncensorSelector.CurrentBodyGUID = controller.BodyData.BodyGUID;
            }
        }
        internal static void CreateBodyTexturePrefix(ChaControl __instance)
        {
            var controller = UncensorSelector.GetController(__instance);

            if (controller != null && controller.BodyData != null)
            {
                UncensorSelector.CurrentBodyGUID = controller.BodyData.BodyGUID;
            }
        }
 internal static void InitBaseCustomTextureBodyPrefix(ChaControl __instance) => UncensorSelector.CurrentBodyGUID = UncensorSelector.GetController(__instance)?.BodyData?.BodyGUID;
 internal static void CreateBodyTexturePrefix(ChaControl __instance) => UncensorSelector.CurrentBodyGUID = UncensorSelector.GetController(__instance)?.BodyData?.BodyGUID;
 internal static void ChangeSettingSkinGlossPower(ChaControl __instance) => UncensorSelector.GetController(__instance)?.UpdateSkinGloss();
 internal static void VisibleAddBodyLine(ChaControl __instance) => UncensorSelector.GetController(__instance)?.UpdateSkinLine();
 internal static void SetBodyBaseMaterial(ChaControl __instance) => UncensorSelector.GetController(__instance)?.UpdateSkinColor();
 internal static void CreateBodyTexture(ChaControl __instance) => UncensorSelector.GetController(__instance)?.UpdateSkinColor();