void PolygonIntersect() { //相交检测 BeginSample("PolygonIntersect - SegmentIntersect"); this.SortByXcoordinate(segments); List <Segment> removeList = new List <Segment> (segments.Count / 2); Dictionary <Segment, intersectCls> SegPointsdict = new Dictionary <Segment, intersectCls> (segments.Count / 2); Dictionary <KInt2, HashSet <Segment> > dic = new Dictionary <KInt2, HashSet <Segment> >(); for (int i = 0; i < segments.Count; ++i) { Segment firstline = segments [i]; for (int j = i + 1; j < segments.Count; ++j) { Segment secondline = segments [j]; if (firstline.MinX > secondline.MaxX) { break; } long maxminy = KMath.Max(segments[i].MinY, segments[j].MinY); long minmaxy = KMath.Min(segments[i].MaxY, segments[j].MaxY); if (maxminy > minmaxy) { continue; } KInt2 result; if (!firstline.isConnect(secondline) && Segment.Intersect(firstline.start, firstline.end, secondline.start, secondline.end, out result)) { if (dic.ContainsKey(result)) { dic[result].Add(firstline); dic[result].Add(secondline); } else { HashSet <Segment> hashdata = new HashSet <Segment>(); hashdata.Add(firstline); hashdata.Add(secondline); dic[result] = hashdata; } if (firstline.start != result && firstline.end != result) { if (SegPointsdict.ContainsKey(firstline)) { SegPointsdict [firstline].points.TryAdd(result); } else { intersectCls data = new intersectCls(); data.points.Add(result); data.intersectseg = secondline; SegPointsdict [firstline] = data; } removeList.Add(firstline); } if (secondline.start != result && secondline.end != result) { if (SegPointsdict.ContainsKey(secondline)) { SegPointsdict [secondline].points.TryAdd(result); } else { intersectCls data = new intersectCls(); data.points.Add(result); data.intersectseg = firstline; SegPointsdict [secondline] = data; } removeList.Add(secondline); } // LogMgr.LogError("first =>" + firstline.uid + " => " + secondline.uid); } } ShowProgress("相交检测", (float)i / segments.Count); } EndSample(); //remove old segments 即使有重复也无所谓,减少多次检查的开销 for (int i = 0; i < removeList.Count; ++i) { segments.Remove(removeList [i]); } BeginSample("PolygonIntersect - SortAndAdd2Segments"); SortAndAdd2Segments(SegPointsdict); EndSample(); DefineIDforSegments(segments); // BeginSample("Build - TriangleTree"); tree = new TriangleTree(); tree.Build(ObsTriangles, 2); EndSample(); // List <NavmeshTriangle> testtriangles = new List <NavmeshTriangle> (10); List <KInt2> nearestidxs = new List <KInt2>(10); removeList.Clear(); BeginSample("Build - Test Triangle"); for (int i = 0; i < segments.Count; ++i) { Segment seg = segments [i]; testtriangles.Clear(); nearestidxs.Clear(); tree.ball_queryPoints((seg.start + seg.end) / 2, Seekrange, nearestidxs); for (int k = 0; k < nearestidxs.Count; ++k) { List <NavmeshTriangle> list = point2triangle [nearestidxs [k]]; for (int v = 0; v < list.Count; ++v) { testtriangles.Add(list [v]); } } ShowProgress("获取邻近三角形", (float)i / segments.Count); TriangleCheck(testtriangles, dic, removeList, seg); } EndSample(); // #if UNITY_EDITOR willremoveList.AddRange(removeList); #endif for (int i = 0; i < removeList.Count; ++i) { segments.Remove(removeList [i]); } }
void Add2Rvo() { BeginSample("Add2Rvo"); float firsttime = Time.realtimeSinceStartup; if (ExactMode == ExactType.ZERO) { BeginSample("ZERO COST"); int[] uses = new int[20]; for (int i = 0; i < ObsTriangles.Length; i++) { NavmeshTriangle node = ObsTriangles [i]; uses [0] = uses [1] = uses [2] = 0; if (node != null) { for (int j = 0; j < node.connections.Count; j++) { NavmeshTriangle other = node.connections [j]; if (other != null) { int a = node.SharedEdge(other); if (a != -1) { uses [a] = 1; } } } for (int j = 0; j < 3; j++) { if (uses [j] == 0) { var v1 = node.GetVertex(j); var v2 = node.GetVertex((j + 1) % 3); Simulator.Instance.addObstacle(v1, v2); } } } ShowProgress("插入障碍点", (float)i / (ObsTriangles.Length)); } EndSample(); } if (ExactMode >= ExactType.ONE) { BeginSample("Buildsegments"); Buildsegments(); EndSample(); BeginSample("RemoveUnused"); RemoveUnused(); EndSample(); BeginSample("PushSegmentstoObstacles"); PushSegmentstoObstacles(); EndSample(); } ShowProgress("准备构建ObstacleTree", 0); float time = Time.realtimeSinceStartup; BeginSample("processObstacles"); if (processObstacles) { Simulator.Instance.processObstacles(); } EndSample(); LogMgr.LogFormat("Add2Rvo cost :{0} processObstacles cost :{1} ", Time.realtimeSinceStartup - firsttime, Time.realtimeSinceStartup - time); ShowProgress("构建ObstacleTree 完成", 1); this.ClearProgressBar(); EndSample(); #if !UNITY_EDITOR ObsTriangles = null; segments = null; tree = null; point2triangle = null; #else if (ObstacleDebug >= DebugMode.ShowAll && UnityEditor.EditorUtility.DisplayDialog("tips", "export kdtree asset or not ?", "OK", "NO")) { string assetpath = UnityEditor.EditorUtility.SaveFilePanelInProject("save", "kdtree", "asset", "please enter a filename"); if (!string.IsNullOrEmpty(assetpath)) { KdtreeAsset node = ScriptableObject.CreateInstance <KdtreeAsset> (); ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_KDTREE); cmd.Excute(); ScriptCommand obscmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_OBSTACLES); obscmd.Excute(); KdTree tree = cmd.ReturnParams.ReadObject() as KdTree; IList <Obstacle> obstacles = obscmd.ReturnParams.ReadObject() as IList <Obstacle>; node.CreateKdtree(tree, obstacles); cmd.Release(true); obscmd.Release(true); UnityEditor.AssetDatabase.CreateAsset(node, assetpath); } } #endif }