Пример #1
0
    protected void SpawnWave()
    {
        Wave incomingWave = GetIncomingWave();

        StartCoroutine(incomingWave.SpawnEnemies());
        WavePassed?.Invoke();
    }
Пример #2
0
        public void Push(int screenType) //TODO: push screen
        {
            switch ((ScreenType)screenType)
            {
            case ScreenType.WavePassed:
                WavePassed.Show(3, true);
                break;

            case ScreenType.Fail:
                LoseResult.gameObject.SetActive(true);
                LoseResult.Show(0, false);
                break;

            case ScreenType.Win:
                WinResult.Show(15, false);
                break;

            case ScreenType.GameInfo:
                InfoHint.Show(3, false);
                break;

            case ScreenType.LowHealth:
                LowHealth.Show(5, true);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(screenType), screenType, null);
            }
        }