Пример #1
0
        public static UIRebellionHeader Instantiate(UIRebellionHeader prefab, Transform parent)
        {
            UIRebellionHeader uIRebellionHeader = Object.Instantiate <UIRebellionHeader>(prefab);

            uIRebellionHeader.get_transform().set_parent(parent);
            uIRebellionHeader.get_transform().localPositionZero();
            uIRebellionHeader.get_transform().localScaleOne();
            uIRebellionHeader.Init();
            return(uIRebellionHeader);
        }
Пример #2
0
        public static UIRebellionHeader Instantiate(UIRebellionHeader prefab, Transform parent)
        {
            UIRebellionHeader uIRebellionHeader = UnityEngine.Object.Instantiate(prefab);

            uIRebellionHeader.transform.parent = parent;
            uIRebellionHeader.transform.localPositionZero();
            uIRebellionHeader.transform.localScaleOne();
            uIRebellionHeader.Init();
            return(uIRebellionHeader);
        }
Пример #3
0
        private IEnumerator InstantiateObjects()
        {
            _uiNavigation = UIRebellionNavigation.Instantiate(((Component)_prefabUINavigation).GetComponent <UIRebellionNavigation>(), base.transform, _iMode);
            yield return(null);

            _uiFleetSelector = UIRebellionFleetSelector.Instantiate(((Component)_prefabFleetSelector).GetComponent <UIRebellionFleetSelector>(), base.transform);
            yield return(null);

            _uiParticipatingFleetSelector = UIRebellionParticipatingFleetSelector.Instantiate(((Component)_prefabParticipatingFleetSelector).GetComponent <UIRebellionParticipatingFleetSelector>(), base.transform);
            yield return(StartCoroutine(_uiParticipatingFleetSelector.InstantiateObjects()));

            yield return(null);

            _uiHeader = UIRebellionHeader.Instantiate(((Component)_prefabHeader).GetComponent <UIRebellionHeader>(), base.transform);
            yield return(Observable.NextFrame(FrameCountType.EndOfFrame).StartAsCoroutine());
        }