public static UIRebellionHeader Instantiate(UIRebellionHeader prefab, Transform parent) { UIRebellionHeader uIRebellionHeader = Object.Instantiate <UIRebellionHeader>(prefab); uIRebellionHeader.get_transform().set_parent(parent); uIRebellionHeader.get_transform().localPositionZero(); uIRebellionHeader.get_transform().localScaleOne(); uIRebellionHeader.Init(); return(uIRebellionHeader); }
public static UIRebellionHeader Instantiate(UIRebellionHeader prefab, Transform parent) { UIRebellionHeader uIRebellionHeader = UnityEngine.Object.Instantiate(prefab); uIRebellionHeader.transform.parent = parent; uIRebellionHeader.transform.localPositionZero(); uIRebellionHeader.transform.localScaleOne(); uIRebellionHeader.Init(); return(uIRebellionHeader); }
private IEnumerator InstantiateObjects() { _uiNavigation = UIRebellionNavigation.Instantiate(((Component)_prefabUINavigation).GetComponent <UIRebellionNavigation>(), base.transform, _iMode); yield return(null); _uiFleetSelector = UIRebellionFleetSelector.Instantiate(((Component)_prefabFleetSelector).GetComponent <UIRebellionFleetSelector>(), base.transform); yield return(null); _uiParticipatingFleetSelector = UIRebellionParticipatingFleetSelector.Instantiate(((Component)_prefabParticipatingFleetSelector).GetComponent <UIRebellionParticipatingFleetSelector>(), base.transform); yield return(StartCoroutine(_uiParticipatingFleetSelector.InstantiateObjects())); yield return(null); _uiHeader = UIRebellionHeader.Instantiate(((Component)_prefabHeader).GetComponent <UIRebellionHeader>(), base.transform); yield return(Observable.NextFrame(FrameCountType.EndOfFrame).StartAsCoroutine()); }