Пример #1
0
 public override void Unload()
 {
     ToBeContinued.TBCArrowTexture                  = null;
     HamonBarState.hamonBarTexture                  = null;
     BulletCounter.bulletCounterTexture             = null;
     AerosmithRadar.aerosmithRadarTexture           = null;
     GoldenSpinMeter.goldenRectangleTexture         = null;
     GoldenSpinMeter.goldenRectangleSpinLineTexture = null;
     SpecialHotKey      = null;
     PoseHotKey         = null;
     StandAutoMode      = null;
     StandOut           = null;
     customizableConfig = null;
     MyPlayer.standTier1List.Clear();
     MyPlayer.stopImmune.Clear();
     base.Unload();
 }
Пример #2
0
 public override void Unload()
 {
     ToBeContinued.TBCArrowTexture      = null;
     HamonBarState.hamonBarTexture      = null;
     BulletCounter.bulletCounterTexture = null;
     Items.SexPistolsFinal.usesound     = null;
     Instance           = null;
     ItemHotKey         = null;
     AccessoryHotKey    = null;
     StandControl       = null;
     StandControlUp     = null;
     StandControlDown   = null;
     StandControlLeft   = null;
     StandControlRight  = null;
     StandControlAttack = null;
     PoseHotKey         = null;
     customizableConfig = null;
     base.Unload();
 }