public override void Unload() { ToBeContinued.TBCArrowTexture = null; HamonBarState.hamonBarTexture = null; BulletCounter.bulletCounterTexture = null; AerosmithRadar.aerosmithRadarTexture = null; GoldenSpinMeter.goldenRectangleTexture = null; GoldenSpinMeter.goldenRectangleSpinLineTexture = null; SpecialHotKey = null; PoseHotKey = null; StandAutoMode = null; StandOut = null; customizableConfig = null; MyPlayer.standTier1List.Clear(); MyPlayer.stopImmune.Clear(); base.Unload(); }
public override void Unload() { ToBeContinued.TBCArrowTexture = null; HamonBarState.hamonBarTexture = null; BulletCounter.bulletCounterTexture = null; Items.SexPistolsFinal.usesound = null; Instance = null; ItemHotKey = null; AccessoryHotKey = null; StandControl = null; StandControlUp = null; StandControlDown = null; StandControlLeft = null; StandControlRight = null; StandControlAttack = null; PoseHotKey = null; customizableConfig = null; base.Unload(); }