Пример #1
0
        /*
        public static RigidBody PhysicsBodiesVolume(BoundingBox bounds, World physicsEngine)
        {
            IEnumerator<RigidBody> rigidBodies = physicsEngine.RigidBodies.GetEnumerator();
            while(rigidBodies
            physicsEngine.RigidBodies.GetEnumerator().Current
        }
        */
        public static Vector3 SetMass(float mass, Body body, CollisionSkin collision)
        {
            PrimitiveProperties primitiveProperties =
                new PrimitiveProperties(PrimitiveProperties.MassDistributionEnum.Solid, PrimitiveProperties.MassTypeEnum.Density, mass);

            float junk;
            Vector3 com;
            Matrix it, itCoM;

            collision.GetMassProperties(primitiveProperties, out junk, out com, out it, out itCoM);
            body.BodyInertia = itCoM;
            body.Mass = junk;

            return com;
        }
Пример #2
0
        private static Vector3 SetMass(float mass, CollisionSkin skin, Body body)
        {
            PrimitiveProperties primitiveProperties = new PrimitiveProperties(
                PrimitiveProperties.MassDistributionEnum.Solid,
                PrimitiveProperties.MassTypeEnum.Mass, mass);

            float junk;
            Vector3 com;
            Matrix4 it;
            Matrix4 itCoM;

            skin.GetMassProperties(primitiveProperties, out junk, out com, out it, out itCoM);

            body.BodyInertia = itCoM;
            body.Mass = junk;

            return com;
        }