/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> #region Initialisation protected override void Initialize() { // TODO: Add your initialization logic here Global.largeurFenetre = Window.ClientBounds.Width; Global.hauteurFenetre = Window.ClientBounds.Height; laser = new Laser(); laser2 = new Laser(); laser3 = new Laser(); laser4 = new Laser(); vie = new Life(); Global.pad = GamePad.GetState(PlayerIndex.One); vaisseau = new Vaisseau(); // vaisseau.Initialize(); base.Initialize(); }
protected override void Initialize() { // TODO: Add your initialization logic here Global.largeurFenetre = Window.ClientBounds.Width; Global.hauteurFenetre = Window.ClientBounds.Height; laser = new Laser(); laser2 = new Laser(); laser3 = new Laser(); laser4 = new Laser(); vie = new Life(); Global.pad = GamePad.GetState(PlayerIndex.One); vaisseau = new Vaisseau(); // vaisseau.Initialize(); base.Initialize(); }