Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        #region Initialisation
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            Global.largeurFenetre = Window.ClientBounds.Width;
            Global.hauteurFenetre = Window.ClientBounds.Height;
            laser      = new Laser();
            laser2     = new Laser();
            laser3     = new Laser();
            laser4     = new Laser();
            vie        = new Life();
            Global.pad = GamePad.GetState(PlayerIndex.One);

            vaisseau = new Vaisseau();
            // vaisseau.Initialize();
            base.Initialize();
        }
Example #2
0
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            Global.largeurFenetre = Window.ClientBounds.Width;
            Global.hauteurFenetre = Window.ClientBounds.Height;
            laser = new Laser();
            laser2 = new Laser();
            laser3 = new Laser();
            laser4 = new Laser();
            vie = new Life();
            Global.pad = GamePad.GetState(PlayerIndex.One);

            vaisseau = new Vaisseau();
               // vaisseau.Initialize();
            base.Initialize();
        }