private void Start() { Localization.AddText(this); text = gameObject.GetComponent <Text>(); SetText(); }
private void Awake() { Localization.AddText(this); _text = this.gameObject.GetComponent <UnityEngine.UI.Text>(); }
private void Start() { Localization.AddText(this); text = gameObject.GetComponent <Text>(); SetText(); }
private void Awake() { Localization.AddText(this); _text = this.gameObject.GetComponent <UnityEngine.UI.Text>(); }