Beispiel #1
0
 private void Start()
 {
     Localization.AddText(this);
     text = gameObject.GetComponent <Text>();
     SetText();
 }
Beispiel #2
0
 private void Awake()
 {
     Localization.AddText(this);
     _text = this.gameObject.GetComponent <UnityEngine.UI.Text>();
 }