private void OnDestroy()
        {
            Instance = null;

            fastCoefficientInput.OnValueChanged -= FastCoefficientChanged;
            slowCoefficientInput.OnValueChanged -= SlowCoefficientChanged;
        }
        private void Awake()
        {
            Instance = this;

            fastCoefficientInput.OnValueChanged += FastCoefficientChanged;
            slowCoefficientInput.OnValueChanged += SlowCoefficientChanged;
        }