private void OnDestroy() { Instance = null; fastCoefficientInput.OnValueChanged -= FastCoefficientChanged; slowCoefficientInput.OnValueChanged -= SlowCoefficientChanged; }
private void Awake() { Instance = this; fastCoefficientInput.OnValueChanged += FastCoefficientChanged; slowCoefficientInput.OnValueChanged += SlowCoefficientChanged; }