Пример #1
0
        public override void IssueDrawCall_FrontDepth(AndRenderer br, CommandBuffer cb)
        {
            var renderer = GetComponent <Renderer>();
            int n        = m_depth_materials.Length;

            for (int i = 0; i < n; ++i)
            {
                cb.DrawRenderer(renderer, m_depth_materials[i], i, 1);
            }
        }
Пример #2
0
 public abstract void IssueDrawCall_BackDepth(AndRenderer br, CommandBuffer cb);
Пример #3
0
 void OnRenderObject()
 {
     AndRenderer.GetInstance()._OnRenderObject();
 }