public override void IssueDrawCall_FrontDepth(AndRenderer br, CommandBuffer cb) { var renderer = GetComponent <Renderer>(); int n = m_depth_materials.Length; for (int i = 0; i < n; ++i) { cb.DrawRenderer(renderer, m_depth_materials[i], i, 1); } }
public abstract void IssueDrawCall_BackDepth(AndRenderer br, CommandBuffer cb);
void OnRenderObject() { AndRenderer.GetInstance()._OnRenderObject(); }