Пример #1
0
        public void AddLightStage(FXLightStage stageDesc, FXEvent fxEvent, bool looped)
        {
            if (!stageDesc.Enabled)
            {
                return;
            }

            var stage = new LightStage(this, stageDesc, fxEvent, looped);

            stages.Add(stage);
        }
Пример #2
0
            /// <summary>
            ///
            /// </summary>
            /// <param name="instance"></param>
            /// <param name="position"></param>
            /// <param name="color"></param>
            /// <param name="radius"></param>
            /// <param name="fadeInRate"></param>
            /// <param name="fadeOutRate"></param>
            public LightStage(FXInstance instance, FXLightStage stageDesc, FXEvent fxEvent, bool looped) : base(instance)
            {
                light          = new OmniLight();
                this.stageDesc = stageDesc;

                light.Position = FXFactory.GetPosition(stageDesc.OffsetDirection, stageDesc.OffsetFactor, fxEvent);

                light.RadiusInner = stageDesc.InnerRadius;
                light.RadiusOuter = stageDesc.OuterRadius;
                light.Intensity   = stageDesc.Intensity;

                this.period = stageDesc.Period;
                this.looped = looped;

                instance.rw.LightSet.OmniLights.Add(light);

                UpdatePeriodIntensity();
                UpdateLightStyle();
            }