Пример #1
0
        private static void AcceptInviteCallbackImpl(IntPtr ptr, Result result)
        {
            GCHandle            h        = GCHandle.FromIntPtr(ptr);
            AcceptInviteHandler callback = (AcceptInviteHandler)h.Target;

            h.Free();
            callback(result);
        }
Пример #2
0
        /// <summary>
        ///     Accepts a game invitation from a given userId.
        /// </summary>
        /// <param name="userId"></param>
        /// <param name="callback"></param>
        public void AcceptInvite(long userId, AcceptInviteHandler callback)
        {
            GCHandle wrapped = GCHandle.Alloc(callback);

            Methods.AcceptInvite(methodsPtr, userId, GCHandle.ToIntPtr(wrapped), AcceptInviteCallbackImpl);
        }
Пример #3
0
        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            const int canceledCount   = 2;
            var       invitedMember   = MemberFake.GuildLeader().Generate();
            var       promotedMember  = invitedMember.GetGuild().GetVice();
            var       invitingGuild   = GuildFake.Complete().Generate();
            var       acceptedInvite  = InviteFake.ValidToAcceptWithInvitesToCancel(canceledCount, invitingGuild, invitedMember).Generate();
            var       command         = PatchInviteCommandFake.AcceptValid(acceptedInvite.Id).Generate();
            var       canceledInvites = acceptedInvite.GetInvitesToCancel().ToArray();

            var startedMembership  = MembershipFake.Active(invitingGuild, invitedMember).Generate();
            var finishedMembership = invitedMember.GetActiveMembership();

            var unit = UnitOfWorkMockBuilder.Create()
                       .SetupMembers(x => x.Update(input: invitedMember, output: invitedMember)
                                     .Update(input: promotedMember, output: promotedMember).Build())
                       .SetupMemberships(x => x.Insert(output: startedMembership).Update(output: finishedMembership).Build())
                       .SetupInvites(x =>
            {
                x.GetForAcceptOperationSuccess(input: command.Id, output: acceptedInvite)
                .Update(output: acceptedInvite);

                foreach (var i in canceledInvites)
                {
                    x.Update(i, i);
                }

                return(x.Build());
            }).Build();
            var factory = ModelFactoryMockBuilder.Create()
                          .CreateMembership(invitingGuild, invitedMember, startedMembership).Build();
            var sut = new AcceptInviteHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK);
            result.Data.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            result.Data.As <Invite>().Id.Should().Be(acceptedInvite.Id);
            result.Data.As <Invite>().Status.Should().Be(InviteStatuses.Accepted)
            .And.Be(acceptedInvite.Status);

            invitedMember.Should().NotBeOfType <NullMember>();
            invitedMember.IsGuildLeader.Should().BeFalse();
            invitedMember.GetGuild().Should().Be(invitingGuild);

            invitingGuild.Should().NotBeOfType <NullGuild>();
            invitingGuild.Members.Should().Contain(invitedMember);

            finishedMembership.ModifiedDate.Should().NotBeNull()
            .And.Be(invitedMember.GetLastFinishedMembership().ModifiedDate);
            canceledInvites.Should().HaveCount(canceledCount)
            .And.OnlyContain(x => x.Status == InviteStatuses.Canceled);
            promotedMember.Should().NotBeNull().And.BeOfType <MemberTestProxy>();
            promotedMember.IsGuildLeader.Should().Be(!invitedMember.IsGuildLeader);
        }