Пример #1
0
 // Sent a message to a user
 void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs)
 {
     if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor:  TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
     if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
 }
Пример #2
0
 // Sent a message to a user
 void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs)
 {
     AppendAndScroll("<b>PM:" + IpcIrc.Instance.Nickname + "</b>:" + userMessageSentArgs.To + ": " + userMessageSentArgs.Message);
 }