// Sent a message to a user void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs) { if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor: TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message); if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor: TRANSMIT PRIVATE MESSAGE: " + userMessageSentArgs.To + ": " + userMessageSentArgs.Message); }
// Sent a message to a user void OnUserMessageSent(UserMessageSentEventArgs userMessageSentArgs) { AppendAndScroll("<b>PM:" + IpcIrc.Instance.Nickname + "</b>:" + userMessageSentArgs.To + ": " + userMessageSentArgs.Message); }