Пример #1
0
        }         // end method gameTimer_Tick

        /*This method draws everything on the screen through the game's
         * draw method, and if the game's over, display the game
         * over screen.*/
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            game.Draw(g, animationCounter);

            if (gameOver)
            {
                DrawGameOver(g);
            } // end if
        }     // end method Form1_Paint
Пример #2
0
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            if (gameOver)
            {
                using (Font font = new Font("Arial", 32, FontStyle.Bold))
                {
                    g.FillRectangle(Brushes.Black, ClientRectangle);
                    var clientRectangleMiddle = new Point(ClientRectangle.Width / 2, ClientRectangle.Height / 2);
                    g.DrawString(HeaderText, font, Brushes.Yellow, 20, clientRectangleMiddle.Y - 50);
                    g.DrawString("Press S to start a new game or Q to quit", font, Brushes.White, 20, clientRectangleMiddle.Y + 50);
                }
            }
            else
            {
                game.Draw(g, animationCell);
            }
        }
Пример #3
0
        }         // end method gameTimer_Tick

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            // check gameover at some point.
            Graphics g = e.Graphics;

            game.Draw(g, animationCounter);

            if (gameOver)
            {
                string playAgain = "Press S to start a new game or Q to quit";

                Font playAgainFont   = new Font("Arial", 12);
                Font gameOverTopFont = new Font("Arial", 30, FontStyle.Bold);

                Point gameOverPoint  = new Point((ClientRectangle.Width / 3), (ClientRectangle.Height / 2));
                Point playAgainPoint = new Point(ClientRectangle.Width / 2, (int)((double)(ClientRectangle.Height * .9)));
                g.DrawString("GAME OVER!", gameOverTopFont, Brushes.Yellow, gameOverPoint);
                g.DrawString(playAgain, playAgainFont, Brushes.Yellow, playAgainPoint);
            }
        } // end method Form1_Paint
Пример #4
0
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            Graphics graphics = e.Graphics;

            game.Draw(graphics, Frame, gameOver);
        }
Пример #5
0
 private void Form1_Paint(object sender, PaintEventArgs e)
 {
     game.Draw(e.Graphics, cell);
 }