public Form1() { InitializeComponent(); game = new Game(DisplayRectangle, random); game.GameOver += Game_GameOver; }
public Form1() { InitializeComponent(); random = new Random(); stars = new Stars(ClientRectangle); game = Game.GetInstance(); game.setClientRectangle(ClientRectangle); game.NextWave(); }
public Main() { InitializeComponent(); gameTimer.Interval = 10; gameTimer.Tick += new EventHandler(gameTimer_Tick); gameTimer.Enabled = true; animationTimer.Interval = 100; animationTimer.Tick += new EventHandler(animationTimer_Tick); animationTimer.Enabled = true; game = new Game(this); }
/// <summary> /// An attempt at the Singleton design pattern but really just a way for other classes to get an instance of this class. /// </summary> /// <returns>An instance of The Game. (You just lost The Game.)</returns> public static Game GetInstance() { if (instance == null) { instance = new Game(); } return instance; }
public Form1() { InitializeComponent(); m_game = new Game(ClientRectangle); animationTimer.Enabled = true; }