Пример #1
0
 public HeroSpawn(ClientInfo player, int playerId) : base(PacketCmdS2C.PKT_S2C_HeroSpawn)
 {
     buffer.Write((int)0); // ???
     buffer.Write((int)player.getChampion().getNetId());
     buffer.Write((int)playerId); // player Id
     buffer.Write((byte)40); // netNodeID ?
     buffer.Write((byte)0); // botSkillLevel Beginner=0 Intermediate=1
     if (player.getTeam() == TeamId.TEAM_BLUE)
     {
         buffer.Write((byte)1); // teamNumber BotTeam=2,3 Blue=Order=1 Purple=Chaos=0
     }
     else
     {
         buffer.Write((byte)0); // teamNumber BotTeam=2,3 Blue=Order=1 Purple=Chaos=0
     }
     buffer.Write((byte)0); // isBot
                            //buffer.Write((short)0; // botRank (deprecated as of 4.18)
     buffer.Write((byte)0); // spawnPosIndex
     buffer.Write((int)player.getSkinNo());
     foreach (var b in Encoding.Default.GetBytes(player.getName()))
         buffer.Write((byte)b);
     buffer.fill(0, 128 - player.getName().Length);
     foreach (var b in Encoding.Default.GetBytes(player.getChampion().getType()))
         buffer.Write((byte)b);
     buffer.fill(0, 40 - player.getChampion().getType().Length);
     buffer.Write((float)0.0f); // deathDurationRemaining
     buffer.Write((float)0.0f); // timeSinceDeath
     buffer.Write((int)0); // UNK (4.18)
     buffer.Write((byte)0); // bitField
 }
Пример #2
0
 unsafe bool handleGameNumber(ClientInfo client, ENetPeer* peer, ENetPacket* packet)
 {
     var world = new WorldSendGameNumber(1, client.getName());
     return PacketHandlerManager.getInstace().sendPacket(peer, world, Channel.CHL_S2C);
 }