Пример #1
0
 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.StartMatchMaking, HandleStartMatchSearchMsg);
     server.RegisterHandler((short)MsgId.StopMatchMaking, HandleStopMatchSearchMsg);
     server.RegisterHandler((short)MsgId.MatchList, HandleMatchListMsg);
     server.RegisterHandler((short)MsgId.JoinMatch, HandleJoinMatchMsg);
 }
Пример #2
0
 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.RegisterGame, HandleRegisterGameMsg);
     server.RegisterHandler((short)MsgId.GameStatus, HandleGameStatusMsg);
     server.RegisterHandler((short)MsgId.JoinGame, HandleJoinGameMsg);
     server.RegisterHandler((short)MsgId.GameList, HandleGameListMsg);
 }
Пример #3
0
 void RegisterHandlers()
 {
     server.RegisterHandler <RegisterGameMsg>(HandleRegisterGameMsg);
     server.RegisterHandler <GameStatusMsg>(HandleGameStatusMsg);
     server.RegisterHandler <JoinGameMsg>(HandleJoinGameMsg);
     server.RegisterHandler <GameListMsg>(HandleGameListMsg);
 }
Пример #4
0
        private void RegisterHandlers()
        {
            server.transport.OnServerDisconnected.AddListener(HandleDisconnect);

            server.RegisterHandler <RegisterSpawnerMsg>(HandleRegisterSpawnerMsg);
            server.RegisterHandler <RequestSpawnStartToMasterMsg>(HandleSpawnRequestMsg);
            server.RegisterHandler <SpawnerStatusMsg>(HandleSpawnerStatusMsg);
        }
Пример #5
0
 void RegisterHandlers()
 {
     if (client)
     {
         client.RegisterHandler <RequestSpawnStartMsg>(HandleRequestSpawnStart);
         client.RegisterHandler <KillSpawnMsg>(HandleKillSpawn);
     }
     if (server)
     {
         server.RegisterHandler <RequestSpawnStartMsg>(HandleRequestSpawnStart);
         server.RegisterHandler <KillSpawnMsg>(HandleKillSpawn);
     }
 }
Пример #6
0
 void RegisterHandlers()
 {
     if (client)
     {
         client.RegisterHandler((short)MsgId.RequestSpawnStart, HandleRequestSpawnStart);
         client.RegisterHandler((short)MsgId.KillSpawn, HandleKillSpawn);
     }
     if (server)
     {
         server.RegisterHandler((short)MsgId.RequestSpawnStart, HandleRequestSpawnStart);
         server.RegisterHandler((short)MsgId.KillSpawn, HandleKillSpawn);
     }
 }
Пример #7
0
        private void RegisterHandlers()
        {
            if (client)
            {
                client.OnConnected    += RegisterSpawner;
                client.OnDisconnected += HandleDisconnect;

                client.RegisterHandler <RequestSpawnStartToSpawnerMsg>(HandleRequestSpawnStart);
                client.RegisterHandler <KillSpawnMsg>(HandleKillSpawn);
            }

            if (server)
            {
                server.RegisterHandler <RequestSpawnStartToSpawnerMsg>(HandleRequestSpawnStart);
                server.RegisterHandler <KillSpawnMsg>(HandleKillSpawn);
            }
        }
Пример #8
0
        private void RegisterHandlers()
        {
            server.transport.OnServerDisconnected.AddListener(HandleDisconnect);

            server.RegisterHandler <RegisterGameMsg>(HandleRegisterGameMsg);
            server.RegisterHandler <RegisterPlayerMsg>(HandleRegisterPlayerMsg);
            server.RegisterHandler <CreateGameMsg>(HandleCreateGameMsg);
            server.RegisterHandler <GameStatusMsg>(HandleGameStatusMsg);
            server.RegisterHandler <JoinGameMsg>(HandleJoinGameMsg);
            server.RegisterHandler <LeaveGameMsg>(HandleLeaveGameMsg);
            server.RegisterHandler <GameListMsg>(HandleGameListMsg);
        }
Пример #9
0
 void RegisterHandlers()
 {
     server.RegisterHandler <RegisterSpawnerMsg>(HandleRegisterSpawnerMsg);
     server.RegisterHandler <RequestSpawnStartMsg>(HandleSpawnRequestMsg);
     server.RegisterHandler <SpawnerStatusMsg>(HandleSpawnerStatusMsg);
 }
Пример #10
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 private void RegisterHandlers()
 {
     server.RegisterHandler <MatchGameMsg>(HandleMatchGameMsg);
 }
Пример #11
0
 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.RegisterSpawner, HandleRegisterSpawnerMsg);
     server.RegisterHandler((short)MsgId.RequestSpawnStart, HandleSpawnRequestMsg);
     server.RegisterHandler((short)MsgId.SpawnerStatus, HandleSpawnerStatusMsg);
 }
Пример #12
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 void RegisterHandlers()
 {
     server.RegisterHandler <StartMatchMakingMsg>(HandleStartMatchSearchMsg);
     server.RegisterHandler <StopMatchMakingMsg>(HandleStopMatchSearchMsg);
 }
Пример #13
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 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.Login, HandleLoginMsg);
 }
Пример #14
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 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.Chat, HandleChatMsg);
 }
Пример #15
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 void RegisterHandlers()
 {
     server.RegisterHandler <LoginMsg>(HandleLoginMsg);
 }
Пример #16
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 void RegisterHandlers()
 {
     server.RegisterHandler <ChatMsg>(HandleChatMsg);
 }
Пример #17
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 void RegisterHandlers()
 {
     server.RegisterHandler((short)MsgId.StartMatchMaking, HandleStartMatchSearchMsg);
     server.RegisterHandler((short)MsgId.StopMatchMaking, HandleStopMatchSearchMsg);
 }
Пример #18
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        private void RegisterHandlers()
        {
            server.transport.OnServerDisconnected.AddListener(HandleDisconnect);

            server.RegisterHandler <LoginMsg>(HandleLoginMsg);
        }