void RegisterHandlers() { server.RegisterHandler((short)MsgId.StartMatchMaking, HandleStartMatchSearchMsg); server.RegisterHandler((short)MsgId.StopMatchMaking, HandleStopMatchSearchMsg); server.RegisterHandler((short)MsgId.MatchList, HandleMatchListMsg); server.RegisterHandler((short)MsgId.JoinMatch, HandleJoinMatchMsg); }
void RegisterHandlers() { server.RegisterHandler((short)MsgId.RegisterGame, HandleRegisterGameMsg); server.RegisterHandler((short)MsgId.GameStatus, HandleGameStatusMsg); server.RegisterHandler((short)MsgId.JoinGame, HandleJoinGameMsg); server.RegisterHandler((short)MsgId.GameList, HandleGameListMsg); }
void RegisterHandlers() { server.RegisterHandler <RegisterGameMsg>(HandleRegisterGameMsg); server.RegisterHandler <GameStatusMsg>(HandleGameStatusMsg); server.RegisterHandler <JoinGameMsg>(HandleJoinGameMsg); server.RegisterHandler <GameListMsg>(HandleGameListMsg); }
private void RegisterHandlers() { server.transport.OnServerDisconnected.AddListener(HandleDisconnect); server.RegisterHandler <RegisterSpawnerMsg>(HandleRegisterSpawnerMsg); server.RegisterHandler <RequestSpawnStartToMasterMsg>(HandleSpawnRequestMsg); server.RegisterHandler <SpawnerStatusMsg>(HandleSpawnerStatusMsg); }
void RegisterHandlers() { if (client) { client.RegisterHandler <RequestSpawnStartMsg>(HandleRequestSpawnStart); client.RegisterHandler <KillSpawnMsg>(HandleKillSpawn); } if (server) { server.RegisterHandler <RequestSpawnStartMsg>(HandleRequestSpawnStart); server.RegisterHandler <KillSpawnMsg>(HandleKillSpawn); } }
void RegisterHandlers() { if (client) { client.RegisterHandler((short)MsgId.RequestSpawnStart, HandleRequestSpawnStart); client.RegisterHandler((short)MsgId.KillSpawn, HandleKillSpawn); } if (server) { server.RegisterHandler((short)MsgId.RequestSpawnStart, HandleRequestSpawnStart); server.RegisterHandler((short)MsgId.KillSpawn, HandleKillSpawn); } }
private void RegisterHandlers() { if (client) { client.OnConnected += RegisterSpawner; client.OnDisconnected += HandleDisconnect; client.RegisterHandler <RequestSpawnStartToSpawnerMsg>(HandleRequestSpawnStart); client.RegisterHandler <KillSpawnMsg>(HandleKillSpawn); } if (server) { server.RegisterHandler <RequestSpawnStartToSpawnerMsg>(HandleRequestSpawnStart); server.RegisterHandler <KillSpawnMsg>(HandleKillSpawn); } }
private void RegisterHandlers() { server.transport.OnServerDisconnected.AddListener(HandleDisconnect); server.RegisterHandler <RegisterGameMsg>(HandleRegisterGameMsg); server.RegisterHandler <RegisterPlayerMsg>(HandleRegisterPlayerMsg); server.RegisterHandler <CreateGameMsg>(HandleCreateGameMsg); server.RegisterHandler <GameStatusMsg>(HandleGameStatusMsg); server.RegisterHandler <JoinGameMsg>(HandleJoinGameMsg); server.RegisterHandler <LeaveGameMsg>(HandleLeaveGameMsg); server.RegisterHandler <GameListMsg>(HandleGameListMsg); }
void RegisterHandlers() { server.RegisterHandler <RegisterSpawnerMsg>(HandleRegisterSpawnerMsg); server.RegisterHandler <RequestSpawnStartMsg>(HandleSpawnRequestMsg); server.RegisterHandler <SpawnerStatusMsg>(HandleSpawnerStatusMsg); }
private void RegisterHandlers() { server.RegisterHandler <MatchGameMsg>(HandleMatchGameMsg); }
void RegisterHandlers() { server.RegisterHandler((short)MsgId.RegisterSpawner, HandleRegisterSpawnerMsg); server.RegisterHandler((short)MsgId.RequestSpawnStart, HandleSpawnRequestMsg); server.RegisterHandler((short)MsgId.SpawnerStatus, HandleSpawnerStatusMsg); }
void RegisterHandlers() { server.RegisterHandler <StartMatchMakingMsg>(HandleStartMatchSearchMsg); server.RegisterHandler <StopMatchMakingMsg>(HandleStopMatchSearchMsg); }
void RegisterHandlers() { server.RegisterHandler((short)MsgId.Login, HandleLoginMsg); }
void RegisterHandlers() { server.RegisterHandler((short)MsgId.Chat, HandleChatMsg); }
void RegisterHandlers() { server.RegisterHandler <LoginMsg>(HandleLoginMsg); }
void RegisterHandlers() { server.RegisterHandler <ChatMsg>(HandleChatMsg); }
void RegisterHandlers() { server.RegisterHandler((short)MsgId.StartMatchMaking, HandleStartMatchSearchMsg); server.RegisterHandler((short)MsgId.StopMatchMaking, HandleStopMatchSearchMsg); }
private void RegisterHandlers() { server.transport.OnServerDisconnected.AddListener(HandleDisconnect); server.RegisterHandler <LoginMsg>(HandleLoginMsg); }