Пример #1
0
        public PhysxScene()
        {
            _taintHandlers = new Dictionary <TaintType, TaintHandler>()
            {
                { TaintType.MadeDynamic, HandlePrimMadeDynamic },
                { TaintType.MadeStatic, HandlePrimMadeStatic },
                { TaintType.ChangedScale, HandlePrimChangedShape },
                { TaintType.ChangedShape, HandlePrimChangedShape }
            };

            ContactDebug = new Debugging.ContactDebugManager(this);
        }
Пример #2
0
        public PhysxScene()
        {
            _taintHandlers = new Dictionary<TaintType, TaintHandler>()
            {
                {TaintType.MadeDynamic, HandlePrimMadeDynamic},
                {TaintType.MadeStatic, HandlePrimMadeStatic},
                {TaintType.ChangedScale, HandlePrimChangedShape},
                {TaintType.ChangedShape, HandlePrimChangedShape}
            };

            ContactDebug = new Debugging.ContactDebugManager(this);
        }