public PhysxScene() { _taintHandlers = new Dictionary <TaintType, TaintHandler>() { { TaintType.MadeDynamic, HandlePrimMadeDynamic }, { TaintType.MadeStatic, HandlePrimMadeStatic }, { TaintType.ChangedScale, HandlePrimChangedShape }, { TaintType.ChangedShape, HandlePrimChangedShape } }; ContactDebug = new Debugging.ContactDebugManager(this); }
public PhysxScene() { _taintHandlers = new Dictionary<TaintType, TaintHandler>() { {TaintType.MadeDynamic, HandlePrimMadeDynamic}, {TaintType.MadeStatic, HandlePrimMadeStatic}, {TaintType.ChangedScale, HandlePrimChangedShape}, {TaintType.ChangedShape, HandlePrimChangedShape} }; ContactDebug = new Debugging.ContactDebugManager(this); }